
Sacred Geometry No. 1
2025, digital image
Sacred Geometry No. 1 explores historical systems of visual order through a digitally constructed image, questioning the search for hidden structures in an age of algorithmic seeing.

2025, digital image
Sacred Geometry No. 1 explores historical systems of visual order through a digitally constructed image, questioning the search for hidden structures in an age of algorithmic seeing.

2024, single-channel digital video with sound, 40 sec.
Dem Bones reconstructs a Neanderthal voice through artificial intelligence, reflecting on memory, technology and the stories we tell about human origins.
2008–2011, plywood, chalk, marker pen
Untitled (Series) composes found marks produced through construction, repair, measurement and other forms of labour, revealing an anonymous visual culture embedded in everyday activity.
2009, chipboard, chalk, marker pen
The First Object presents a functionless chipboard construction as if it were the first object of a world, exploring how meaning and history gather around things after they appear.
early 2000s, inkjet print
PornPix enlarges pixelated fragments extracted from already-censored images to bodily scale, treating these digital readymades as cultural artefacts shaped by censorship, abstraction and computational vision.
2004, cardboard, photocopies, string
Money Cloud transforms the geometric emblems found on banknotes into suspended three-dimensional forms. Covered with photocopies of the original security patterns, the rough handmade structures drift gently in the air, reimagining symbols of authenticity and value as fragile mobile sculptures.
2001, TV static, inkjet prints, screen print, chipboard
An empty signal on an empty stage begins to produce images. Bodies and money dissolve into units of pixels, patterns and fragments. Between these two movements, Untitled occupies an uncertain space where meaning appears and disappears – questioning our ability to distinguish between observing the world and constructing it.
2002, photocopies, chipboard
The face acquires a second existence. Eyes, mouths and expressions become coordinates, while the circles used to map them escape the screen and grow to architectural scale. Face Off places the viewer inside the crude beginnings of a parallel world in which human presence becomes pattern, data and prediction.